Rocket League left you bored? Step into the arena on your own two feet. Strap into high-acceleration Exo Suits, wall-run at Mach speeds, chain precision hand-passes, and bend physics with curved shots. This is REBELBALL.
Run on walls, vault off columns, and fly through the sky with advanced air control. Your Exo Suit is an extension of your own athletic instinct, not a rigid vehicle chassis.
Kick the ball while strafing to apply side spin, creating a massive visual curve flight path. Bend your shots around defenders directly into the top corners.
No more blind ball chasing. Pass chains charge the ball with electrical energy, increasing its speed, shot power, and point value. A 4-player combo pass goal counts for 4 points!
Each pilot brings a unique weight, dash ability, and passive stats to the pitch. Discover your playstyle.
ROLE: ALL-ROUNDER
The Vanguard is the quintessential team leader. Offering a balanced speed-to-weight ratio, it is the perfect platform for playmakers who need to adapt to offense or defense on a dime.
Creates a kinetic shockwave that briefly disrupts nearby opponents, and pushes the ball away from you with significant force.
Play with different ball types in casual modes or drafts, altering the gravity and speed of the game.
Official esports ball. Balanced mass and drag.
1.5x heavier, thudding impacts, fast drops.
Floats on air with high bounciness and speed.
Reduced ground friction. Slides like ice.
Hover over the field to push the ball and test its custom physics preset!
This is a contact sport. Perform slide tackles (**Gamepad B / Left Control**) to sweep the feet of opponents. Opponents hit are knocked down, laying flat on the ground and disabled for **2 seconds** without respawning.
Carry the ball using your hands (**Gamepad RT / Right Click**). Carrying is strictly limited to **3 seconds**. Draining your boost bar refuels this timer, allowing you to cover extra ground before throwing or passing to a teammate.
Strategic passing translates directly into points. Passes charge the ball's electrical energy. Solo goals score 1 point. Team-play goals count for up to 4 points depending on consecutive unique touch chains.
Match scores reward playmakers. Registering a goal awards **100 XP**, but a primary assist yields **80 XP** and secondary assist grants **60 XP**. Selfish players finish last.
RebelBall launches in Early Access for just **$20**, which unlocks all launch Operators, pilot cosmetic crates, and permanent account status. Upon full launch, the game transitions to Free to Play. Secure your pilot license now and master the mechanics before the masses arrive!